nvntr articles index |
[article submission guidelines] |
articles listed by product category and on general inventing
INVENTING •• ESSENTIALS • CLOTHING • SHELTER • ENERGY • HEALTH • CONVERSION • MATERIALS • TOOLS • MOVEMENT • CONNECTION • PLAY
0. INVENTING ... articles about the process of inventing, product development and personal experiences of inventors
- ESSENTIALS ... products and processes for human survival — the air we breathe, the water we drink, the food we eat
- CLOTHING ... what am I going to wear! — from the practical to runway fashion and accessories including wearable tech
- SHELTER ... spaces and places that you live and work — permanent to temporary dwellings and the supporting systems
- ENERGY ... a power-full life — from ancestral fire and fuels to electricity with an emphasis on renewable energy sources
- HEALTH ... healing & feeling good — all health-related and assistive devices for all beings, exercise and preventative measures
- CONVERSION ... waste not — recycling, reusing, repurposing, upcycling, materials pooling, composting... the Circular Economy
- MATERIALS ... building blocks — whatever materials are used in products... natural and man-made... toxic to healthy
- TOOLS ... making things easier — from simple hand tools to complex machinery and appliances; organizational, work and discovery
- MOVEMENT ... getting there — personal and group mobility, transport by land/sea/air/teleporter, and the roads and ways to get there
- CONNECTION ... we are not alone — sharing knowledge and all devices of communication, and human governance
- PLAY ... having fun along the way — music and the instruments that make it, sports and games of all kinds
- CHALLENGE — We think the above taxonomy covers the whole scope of inventing... our goal. If you have or know of a product that doesn't fit one of the above 11 categories, please let us know.
Articles from Invent! Magazine — a bit of ancestral history — reproduced with permission.
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